Amakhompiyutha, Isofthiwe
Landa i-artmani mahhala
Abathandi bamageyimu wekhompyutha bahlale bedinga ukuhamba okungeziwe futhi okuthakazelisayo "ama-chip". Uhlelo oluyinhloko oludumile, olucabangela izidingo ezinjalo, uhlelo lwekhompiyutha u-artmoney indalo yasekhaya. Inhloso yabo eyinhloko ukuhlela izilungiselelo zamanani kumageyimu.
Landa u-artmoney mhlawumbe ngezinsiza ezikhethekile ngemidlalo. Kulesi simo, abalandeli abaningi bamageyimu wekhompyutha basebenzise Umbuso, bafakwe kuphela kwimishini yabo, ngoba Ukusebenzisa i-artmoney mhlawumbe kuyiseva yayo kuphela. Ukuze wenze noma kunjalo izinguquko kumanethiwekhi noma ku-inthanethi, izisekelo eziseseva, i-artmani ayikwazi. Noma kunjalo, ukulanda umdlali we-artmoney uzokwazi lokho okubizwa kanjalo. Thuthukisa amandla abo emidlalweni, lapho amathalenta e-hero ekhula angenamkhawulo, ngokuvumelana nesifiso somsebenzisi siqu. Ngakho-ke, u-artmani unikeza ithuba elingenamkhawulo lokuhlela imingcele esemidlalweni emidlalweni, ehlobene nekhono lomdlali wokuthola i-infinite ngokulingana nenani lempilo, ukukhetha okunamandla kwezikhali, ukuvula amazinga asizayo emidlalweni, njll. Ngale ndlela, bonke abadlali - abasebenzisi bale hlelo bavikelekile ekulahlekelweni okucindezelayo emdlalweni wekhompyutha, okubangelwa ukungabi namakhono awusizo.
U-Artmoney wuhlelo olusebenza kahle futhi olugcwele oluzoletha umfutho ohlukile kuwo wonke umdlalo wekhompyutha. I-utility ibizwa njalo ngokuthi "i-crack for games", nakuba kulungile kakhulu ukuyibheka njengokuthi "umcwaningi". Njengoba engenzi noma yikuphi izenzo zobugebengu (ikakhulukazi, amakhodi wokuqhaqhazela, ama-passwords, amaphasiwedi), "u-artmoney" ngokuqinisekile unenjabulo enempilo phakathi kwabalandeli be "quests" ezithakazelisayo. Uma uskena imemori namafayela, uhlelo lunikeza ulwazi oludingekile futhi lususe okungenakusetshenziswa. Le ndlela iqala lokho okuthiwa ukukopela umdlalo. Isibonelo, i-gamer idinga ukwenza okuningi izinhlamvu zakhe, ngoba lokhu unikeza umsebenzi othize we "artmoney". Ezimweni ezinjalo, usungula ithuluzi "lokuhlukumezeka", ukucinga amadijithi adingekayo amafayela nokulahla okungavumelani nalo msebenzi. Futhi ekugcineni, lapho sithole izilungiselelo ezifanele, lolu hlelo lwethula ukuzamazama okuthile ngaphakathi kwabo, okuletha izinguquko ezidingekayo kumdlali we-gamer.
Setha i-artmani bese uyisebenzisa ukuze ukwazi noma yimuphi umfundi. Uhlelo luveza ukubukeka okulula futhi okuhle kakhulu, futhi ukufunda kuzo akunikezi umzamo. Ukulayishwa kwe-Artmani kunqunywa hhayi kuphela abalandeli bemidlalo yekhompyutha, kodwa futhi nabasebenzi bama laboratories okuhlola ukulungisa izinhlelo ezintsha. Ngakho-ke, ngosizo lwalolu hlelo kukhona ithuba lokungadluleli kuphela amazinga wokugcina emidlalweni, kodwa futhi nokuqonda imisebenzi eyinkimbinkimbi yokuklama.
Landa i-artmani mahhala mhlawumbe kumthombo osemthethweni. Kuze kube manje, Umbuso utholakala ezinhlokweni ezimbili, omunye wabo ukhululekile futhi unikeza ithuba lokulanda i-artmoney mahhala, futhi owesibili unesimo "sochwepheshe" futhi unezici ezengeziwe, futhi ngenxa yalesi sizathu asikhululekile. Abaningi bazama ukulanda u-artmoney mahhala ezintweni ezingenakwengeza ukuzethemba, okungafaneleki ukuphishekela, ngoba kubhekene nokungcola kwesistimu ngama-virus. Abaningi be-webmasters abasebenza emidlalweni yekhompiyutha, futhi bafake emasayithini abo okunye okukhethwa kukho ukulandwa kwe-artmani, ukuletha lezi zimo, inzuzo engenayo kumnikazi.
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